All the music is from that time, and it taps into that spirit of being weird and taking chances that made that period in gaming so fun. And it's probably not a coincidence that this game is absolutely dripping with nostalgia for that early 2000s era, the time of Sega's self-governing studios and Capcom's Clover Studios. This is absolutely a new classic, a game that will maintain a cult following for years in the same way as Jet Set Radio, Space Channel 5 Part 2, Viewtiful Joe, Rez, Devil May Cry, etc. the moment The Prodigy started playing in the tower level I was in a loop of constant headbanging during the fights and traversal.Īnd now, I'll do all the side stuff you unlock after finishingįinished the game off a couple days ago, but still picking at post-game content. never has a celshaded game looked this good and was animated this well. every single scene feels like it was polished to the max up until the last minute.Įvery single person that was responsible for the visuals in this, from the UI designers, to the artists and technical artists should get the biggest praise imaginable. It's absolutely ridiculous how polished this game is, like. absolutely a personal GOTY contender already. There are some small things I would definitely change about it if I made the design decisions (like less handholding -_-, and maybe not make the companion abilities as context sensitive as they are) but overall my favourite game in a long time. I got sick literally the day this came out, so I wasn't feeling well enough to actually properly start it right away, but now that my cold is gone I binged it yesterday and today.
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